There are also buttons on the floor that when stepped on wii reveal treasure chests, unlock closed paths and reveal hidden objects n' passages throughout the game. For now, step on the outer floor buttons for treasure chests. Position the Links on the inner floor buttons so they are on simultaneously and the next passage will open. Next lesson is pushing blocks. Walk up a gray block and push it in the direction you are moving to move it forward.
Get the treasure chests that contains 2 Gold Rupee Shards. Do a team push to move big blocks by pressing X to Regroup and push forward with both Links. The treasure chesst on the left is worth 50 Rupees Big Green One. The helper here will tell you to have both Links strike at the fire place with their swords simultaneously to set it ablaze.
Doing so opens the next area. Push or pull the statues into the two of the four floor buttons and have the Links step on the other two to move on. Step on the switch together to make Ropes snakes appear.
Kill them but watch out for pits along the bottom hidden by bushes. The fairies can replish your health. When all enemies are dead, the left treasure chest contains a key to open to go on to the right. Ride the moving platform over the pit.
There is a key in the treasure chest at the end. Use it to get past the key block above. Get in the water and swim to the other side. Deep water is darker than shallow water. The later you can walk on and get on the surface from. Watch out for whirlpools. Currents and rapids are flows of water that push you in a direction. Currents are darker that the rapids and you can swim against them. Rapids are too strong to swim through. Swim ahead and get to dry land. Use your swords to chip away at the cracked wall to destroy it.
There is a bomb in the left chest. Move right through the hole in the wall, Get the rupees upstairs including the one in the chest worth The helper in this area explains switching items. You already have a shield so ignore those up there. Ready your shield and hold the Y button to knock the Togezos on their backs and slash at them.
Defeat all of them to proceed. Get the gnat hat and press the Y button to make shrink down in size and go through small holes. To get across, you can choose to ride the tiny platforms or toss your other Link across the pit. The latter is much safer. Shrink again when across to proceed south. Only Links of matching colors can be able to walk on color coded paths that flash.
Other color Links will fall down through the path. Tiles are similar too except only specific Links of can see tiles of like color but any Link can walk on them in that path but it will be an invisible path to other colors but flash when stepped on.
Step on the button to make the directional platform appear. Guide it to where you need to go. Beware of the spikes as the ice is slippery. In the next area, slash the balls into the holes for bonus rupees. The path opens once all 6 balls are in place.
Go through and step on the big button. Defeat the knight by staying away as it swings its mace and launches it. When it retracts. It will pause then you can get in a few shots. Run away and repeat. It should go down in a round or two. You'll get a big blue Rupee worth Proceed and you've reached the end. Step on the warp circles to get back to the main area.
Basic Training 2 First lesson is the pick up and throw technique. Press A to pick up the rocks and pots and press it again to throw. Use a team throw to lift big rocks. Use the Regroup option to get both Links in position to pick up the big rock and toss it. It will yield a big red Rupee worth and a black one that takes away Rupees. As said in Basic Training 1, you can toss your partner Links across gaps to clear them and switching to that Link.
This case, you toss your other Link to the floor button to reveal a path. Cross it then proceed forward. The next area has Hikkuns that must be pulled apart to defeat. Use the team pull action to do away with this type of enemy.
Slash it first to knock it down then pull from one side and the other Link will pull from the other. Defeat the other one in the room. The next room has bomb enemies. Slash them to turn them blue and toss them onto the flames. They will run around like crazy until they explode. The next room will have handles.
Press the A button when nearby to grab onto the handle then walk in the opposite direction to pull it. Do the same thing for the statues in the next room. The treasure chest has the big blue Rupee. The next enemies Nokken can be killed by hitting it to stun it then throwing it at the other Link who will slash at it. When they die, go south and pick up the blue crystal and place it in different stalls to activate certain devices. In this case, 2 will reveal chests with Rupees and the third will open the final door.
Step on the warp circles and that ends Basic Training 2. Bomb Training Get the Bomb and toss it at cracked wall. If you leave it alone it will flash red and explode in a few seconds. Press Y button to make it explode immediately. Blow up the section behind the big stone and then use a Team push to push it back. Now blow up either the left or right side of the cracked wall to blow a hole in it and proceed north. Some weak walls are not obvious. Hold B and touch the wall and listen for a wierd sound.
That part can be blown up by the Bomb. Proceed east. Throw the Bomb at the switch to form a bridge. Cross it and have one Link use the Gnat Cap to go through the small tunnel then regroup. Blow up the next section and take this path to the exit. Boomerang Training Use the Boomerang to grab items, switches, and attack enemies like the red Zols and Gels on the lower right.
That make bridge form. The Boomerang cut multiple bushes in its path. Proceed north and ride the platform to the end of its trail and exit out through the warp zone. Pegasus Boots Training Use the Pegasus Boots to run up steep slopes and eliminate rubber gels. Hold the Y button to rev up and take off. You can defeat the Gels any way you like. You can use Pegasus Boots to rush through a line of bushes too. Exit when you are ready to leave.
Bow and Arrow Training Grab the Bow and Arrow and shoot the eye to open the next passage. Shoot the eye of the Eyegore to make it attack you then finish it off with the arrows. Go east and quickly shoot both eyes to open the path and go south.
Ride the platform and quickly shoot the eyes to open the south path and exit. Talk to the helper to get rid of the blocks. Go west and then use the magnetic glove on the enemies here to remove their horns then slash them to get rid of them. Position your partner Link on the north side next to the pit and then have the main Link drag him to the other side onto the floor button to make the bridge form. Go east to the exit. You get no distance if you do it standing still.
Once across both pits. Jump up through the gate by pressing Y when beneath it and you can walk onto the upper path. Once across jump through the next grate to be back on the lower path and fly across to the moving platform then fly to safety and exit south. Mystery Training Go south and step on the floor buttons to open the path. Don't stand cracked up spots or you will fall through into the pit. Make your way north and toss the partner Link over the pit onto the button and cross the bridge.
Push the block away then use the team push on the big one. If you go west, step on the switches to make a bunch of blue rupees appear. Now back east and pull the handles to go east again. Ride the moving platform until it is at the other side and continue south across the pits the same way.
Go west and grab the boomerang and go north. Hit the swith to open the path and continue north. Get the Pegasus Wings to run up the slope.
Ignore the rubber and go south. One of those Rupees is a trap. Watch out. Continue south and then go west and cut across the bushes to the next part. Step on the switch and kill the Ropes and grab the key. Use it on the south door and waro ti the next area. Step on the switch to the south and ride the platform west then north at the end.
Once off, tread or swim north across the water. Grab the Roc's Cape and fly across the pits and use a team throw on the big rock. Go south then east and crab the bow and arrows on the 2 statues to open a path to the north. Do the same for the eyes in the next room. Grab the bomb and blow up a path north. There is a spot where the wall is not to obvious to spot but since the Magnetic Glove is on the other side in plain sight then that's a giveaway there.
Strike the firepit to light it up and defeat the Ice Wizzrobe and exit to the west. You will do 2 random scenarios each time you play the level. The following scenarios occur in order of as I came upon them. Each time I played.
Jump in the water and ride the rapids and currents to the west and get out if you don't care for the chests but if you want them, use Roc's Cape to jump across the river. When you're ready to move on, get on the seesaw. Press the X button if need to get the partner Link in position. Press the A button rapidly to ride it to the end of the track then ride the other one in that area to the end. Ignore the button on the grass, it takes you back to a door you couldn't open on the other side.
General rule in this level is not to stay in one spot too long or enemies will materialize. To get to the items in the upper reigon, go east and up the stairs then go back to the west and slash the bushes. Take this time to collect everything you want but couldn't get when on the seesaw.
When ready to move on, swim to the spot that is surrounded by water and step on the button underneath the rock and get the key in the treasure chest then open the door in the northwestern area and go to the warp circle to get to the next area. Don't forget to get the extra heart before exiting.
Scenario 2 Go north and activate the team push to move forward either block then ride the moving platform to the north. Throw the other Link across the pit on the button to form a bridge. Step on the big button together to make the enemies appear. Slash them and do a team pull to defeat them. Once they are gone, go east and work your way to the southeast where you should see a spot where you will need a key to get through. There is also a big block down there. Push it aside and work your way through the maze which is really linear path is drawn out for you already.
The first big button will reveal the Shields for use but you already got one. Kill the spinning enemies by blocking their attacks to knock them over and slash them. They need to die for the block to go away.
Go to the next area and step on the big button, kill the two enemies called Moldorms and move to the next area to the west. Here, get the blue Rupee and step onto the big button to face a Bulbul that must be killed by slashing it until its membrane is gone then finish it off. If you don't attack it, it's membrane restores itself. Next move on to the red Rupee and the button underneath will reveal enemies that you slash and toss to your partner Link to kill Nokkens then you go over to the button with the big green Rupee.
You will face the Hikkuns next. Once out of the maze, go north and get the key which is in one of the treasure chests and go to the southeast. In case you are wondering why I didn't say go for the key in the 1st place, the treasure chests don't appear until after you complete the maze.
Go through the keyspot and slash the bushes in the area. There's buttons all around the area. One will reaveal a treasure chest with a key. Go through the door on the west and exit out. Be sure to get the extra heart.
Scenario 3 There are 3 paths to take: west, north, or east. Go west then all the way north to get an extra heart and warp out. You can choose to collect all the treasures in the area but beware of the Rupee Wraith.
It will take away Rupees if it gets you. Exit out when you are ready to move on. You get to fight him again! At first he will throw orbs, avoid them until the ones matching your color come out, then hit them back and forth until they hit him. The next phase he will be surrounded by orbs. Hit them at him, but avoid the blue one that shocks you.
In the last phase is he grows arms. Wait until he stops spinning, and when one of them opens up, slash away with both of the characters, and repeat.
Repeat all of these phases until you beat him. Then watch the final cutscene and fun fun in the credits! Here is a video of the retro Zelda levels:. Last Edited: 7 Mar pm. Hyrule Warriors Series. Satellaview Games. Tingle Series. Super Smash Bros. Zelda Wiki. This wiki contains spoilers! Read at your own risk! Zelda Wiki Explore. Main Page All Pages. Getting Involved. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account?
View source. History Talk 0. Nintendo Grezzo. September 28, [1] [2] September 28, [3] September 28, [1] [2] September 28, [1] [2] Limited Re-Release: January 30, [4]. Canon [5] [6]. Hyrule Castle in the Realm of Memories. Your sword will now shoot beams when your life meter is full!
Press the B Button repeatedly during a spin attack to do continuous Hurricane Spins! Games in The Legend of Zelda series. Main Series Spin-Off Other. Multiplayer in The Legend of Zelda series. Remakes in The Legend of Zelda series.
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