This wiki contains inaccurate and out-of-date information. This article concerns content exclusive to Wrath of the Lich King. Naxxramas is an introductory level raid dungeon floating above Dragonblight in Northrend. The man classic version of Naxxramas is no longer available, having been permanently closed with the release of the Wrath of the Lich King expansion. The original incarnation of the dungeon was regarded as the most difficult pre- Burning Crusade raid, requiring 40 well-equipped, skilled players to complete.
In the World of Warcraft: Wrath of the Lich King expansion, Naxxramas was moved to Northrend and retuned as an entry-level raid dungeon for level 80 players. Like all other Wrath raid dungeons, Naxxramas has both man and man versions. Years ago, the crypt lord Anub'arak led an army of undead warriors into the ancient nerubian ziggurat now known as Naxxramas. The Scourge forces overran the citadel, and under the will of the Lich King its corridors were transformed into a potent war machine.
Dark magic tore the fortress from its subterranean home and lifted it into the sky. Hidden behind a thick layer of clouds, Naxxramas grew in strength. At the Lich King's bidding, the burgeoning wrath within the necropolis was unleashed upon the world.
Brave heroes breached the citadel and eventually overcame Naxxramas' vile commander, the lich Kel'Thuzad , but the victory was short-lived. Above the war-ravaged wastes of the Dragonblight , Naxxramas has returned with renewed fury. Kel'Thuzad, once again seated in the frigid heart of the necropolis, has laid siege to the Alliance fortress of Wintergarde Keep.
As factions from around the world converge at the gate to Icecrown, the war against the Scourge enters its most pivotal hour. It is within Naxxramas that the tide of battle could turn against the Lich King An ancient Nerubian Necropolis, Naxxramas was torn free from the ground by agents of the Lich King to serve as Kel'Thuzad 's base of operations as he spreads the plague throughout Lordaeron.
See the Compendium of Fallen Heroes for more details. Due to his fighting a war against the Scarlet Crusade , the Argent Dawn , the Forsaken and the Humans of the Alliance , as well as constant incursions of adventurers from every race and nation into the Scourge-controlled Plaguelands on a daily basis, the forces of Kel'Thuzad have been severely taxed to maintain the security of the necropolis.
But now the gates of Naxxramas are open, and Kel'Thuzad's new forces are rapidly sweeping away all opposition to the Scourge. Blizzard has posted a short back story for Naxxramas on the official site: Road to Damnation.
After the defeat of Kel'Thuzad in the Eastern Plaguelands, Naxxramas has returned to Northrend and now hovers above the Carrion Fields in eastern Dragonblight , where it lays siege to the Alliance stronghold of Wintergarde Keep. Naxxramas loot includes the Tier 7 raid sets, which are based on the Tier 3 raid sets that dropped in the original Naxxramas. There are two versions: The Tier 7 "Heroes'" sets from the normal mode man, and the Tier 7.
While these sets are inspired by the original Tier 3 sets, they have received significant model updates. Since Patch 3. WoWWiki Explore. WoW info.
For regular mode, everyone stands at melee range, except for hunters since they have a minimum range they need to be at. This fight can be a little harder on hunters for that reason, but that should not prevent you from bringing any. Rotface has a fairly large hit box, and it is best for people to be clustered inside of his hit box rather than at its edges. Divide the raid up in advance and make certain that everyone knows where they are expected to stand.
What makes or breaks the Rotface encounter is the strategy for slimes. At regular but gradually decreasing intervals, a random raid member will be targeted by Rotface and hit with a Mutated Infection. Because of this, the sooner it is cleansed Mutated Infection is a disease , the better.
When Mutated Infection is cleansed or runs its 12 second course, the target expels a small slime, which immediately begins to melee him or her.
Small slimes cannot be taunted, and have such a ludicrous amount of life that trying to kill them would be foolish. When two small slimes are brought together, they combine to form a larger slime.
This larger slime can be taunted and has a normal aggro table. It also has a damaging aura with a 10 yard range, and melees for a significant amount of damage that increases with each small slime it absorbs. After the large slime absorbs five small slimes, it explodes and the process starts all over again. As long as the raid is clustered sufficiently tightly around Rotface, that kiting path will still put the large slime more than 10 yards away from the raid except for any hunters, who may have to move to get away from the large slime and will also keep the kiting tank out of the floods of slime that cover portions of the floor at times.
Early in the fight, Mutated Infection can be cleansed immediately as long as the player still moves out of melee to meet up with the kiting tank without delay. Unless your kiting tank is extremely alert and has a taunt free for the resulting large slime, that can cause a wipe. If you want to read about the unmitigated disaster pictured on the right, head over to Righteous Defense. Multiple people will have infections and two or even three may have small slimes attacking them at the same time.
The best way to deal with that ultimately becomes for those with Mutated Infection to move out of the raid toward the edge to the kiting path, being cleansed there, and then waiting patiently for the kiting tank to come to them and pick up the small slime.
However, until the point is reached that multiple infections are being cast within seconds of each other, the simplest way to deal with the Mutated Infection is to give the infectee three seconds or so to move out of the raid, then cleanse them.
So who should cleanse? Because of the utility of cleansing the Mutated Infection before it runs its 12 second course, a paladin tends to make a very good kiting tank — and also because of the abilities a paladin has that can be used at range to prevent large slime melee hits. However, a healer can also work with the kiting tank to make certain that the Mutated Infection is cleansed at an appropriate time. Death Knights are even better kiting tanks than paladins; while they require someone else to cleanse the Mutated Infection, they have a wide array of abilities that they can use to maintain threat and still move.
Merging the slimes can be challenging. Basically, the small slime needs to be taken within 10 yards of the large slime and then held there for at least two seconds. When i enter Black Temple it says 10 man on minimap. When i enter SoO on normal and heroic it stays on 10 man but it changes to 20 man when i choose mythic. It works with ICC i choose 25 man heroic and i got into 25 man heroic.
Thanks for the help. They only have one format now due to timewalking. When they were modified to become timewalking dungeons. Siege of Orgrimmar and any raid that came after this one uses flexible raid sizes, it scales depending on how many people are in there, for Normal and Heroic modes. Solo it will act like and give loot as if 10 people where there. Mythic Siege is a set size of 20 people though.
Lockouts at a Glance Raid lockouts limit the number of times a character can kill a boss in a week for a chance at obtaining loot from that boss. Throughout the years, different raid lockout systems have been used, and multiple systems exist in the game depending on the system used at the time a raid was introduced.
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